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Children of DOOM: Goldeneye 007

As indicated in the description of the video on YouTube, this is probably a draft version of the final Goldeneye video - I want to take another editing pass and do some cleanup, maybe add a few minor additional lines, add some music from the game as a backing track to me droning on, maybe put a proper credits sequence in after the half-life tease, etc.

But I think you've all waited long enough to see something from me and so here's proof that it is real!  As always thanks for your support, and I apologize that this took so long to make - but it was just so danged long, and used footage from so many different places (god, I am not looking forward to putting a credits page together).  

Next time: something shorter and faster to turn around. I promise.

Children of DOOM: Goldeneye 007

Comments

Great work! I really enjoyed this :) Every time you release a video is a treasure.

Colorbomb

It's so good to see essayists I watch interact ^-^

Crissa Kentavr

Personally I would prefer longer videos like this and wait longer for them. I absolutely loved how in-depth you went with this one! That being said, you’re the one who have to make these videos after all. So if you don’t want to the really long ones that’s of course completely understandable.

Torb Lunde Miranda

Oh my god did I accidentally delete my comment in the process of trying to correct a their/there typo? YEEESH. Welp, here we go. Absolutely not advocating for adding this to the video, but putting Goldeneye and Turok next to each other really highlights the wisdom of the N64 controller as an I Don't Freaking Know device in a way that ties in with your discussion of the Goldeneye team & scope creep. Yes, yes, lazy jokes about not having three hands. But Nintendo wisely understood that the jump from 2D to 3D was massively transformational, so they just made a controller that could just _do a lot of stuff_ and left it to devs to figure out what it all meant. That's a staggering amount of corporate bravery, IMO. Just looking at Goldeneye and Turok among FPS games, you have agreement in using the right-side grip, using the joystick for aiming and the Z-trigger for shooting. But Goldeneye used the right hand for switching modes and weapons, which loaded _all_ of the core gameplay onto the left hand. Meanwhile, Turok used the C-buttons for movement, completely reversing the convention of "left hand moves, right hand acts" model of past console controllers. And that doesn't even get into Goldeneye's double-controller control schemes, which introduced a taste of twin stick shooting in 1997. I don't know anybody who actually used or advocated for these (probably in part because it wasn't multiplayer-friendly) but it really speaks to the time as being a bold leap into the unknown, and as the Goldeneye team as a particularly prescient bunch of folks throwing kitchen sinks around.

Marty Crenlon

It is entirely understandable how long it can take to make something to your own satisfaction. I'm already enjoying this video, but I would have kept being a patron regardless. I know how easy it can be to push so hard to finish projects that you burn out and just decide to stumble into the woods for several months, living off moss and rainwater, abandoning the pressures of creative work, and never having to think about editing anything ever again. And I'd rather you make stuff at your own speed than churn out content you aren't happy with. You'll keep getting my money no matter how slowly you release stuff.

Argus

also if you're still making adjustments: https://www.youtube.com/watch?v=DhA6OshtH-A

Ian Danskin

Aw yiss, pour it directly into my eyes. (Is it weird that I find Turok's jump weirdly satisfying? I mean, I haven't played the game, I just like the cartoony bounce and heft in the footage.)

Ian Danskin

Love the intro talking about Goldeneye, the movie, and how it transitions into the main video. Looking forward to watching the rest of it and also the whole thing again when it's released.

The Packbats

Thank you! It's difficult - slow output has always been my weakpoint, and I end up spiraling between not wanting to release something that's unfinished and letting the perfect be the enemy of the good and just churning forever.

Christopher Franklin

Oof, good catch. I'll see if I can't clean up the language there.

Christopher Franklin

I don't know the Goldeneye gaming world enough to know what the conventional terminology actually is, so maybe this isn't an error, but you use the phrase "transition between aiming mode and shooting mode" at 23:04, and that second term seems unlikely for the name for the mode where you move and shoot vs. the mode where you aim and shoot.

nothings

Glad to have early access to something you might update. But I am a patron because I love your content and am happy to support. Know that I don’t care how often you release things. Your content is so high quality and means a lot to me! Keep of the great work as always.

Chris Rowland


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