Hey all!
I know I promised something that wasn't Children of DOOM or Blips, but between quarantine pushing out just about all major releases and *gestures around* I found it hard to pull any inspiration in time to write something big and fancy.
So I decided to bite the bullet and push us past the id software days of Children of DOOM. Hopefully from here things get a lot more wild, with all manner of shooters showing up (which is what really drew me to this project to begin with).
This is a bit of a draft? There are one or two areas I think need some additional verbiage or clarifications to really sell the point I want to make. But on the whole it's like 90-95% complete, so it's not like it's a working draft.
Going forward I already have a bunch of games for a new Blips episode, and I also think I have a few topics for a real Errant Signal. I actually ended up playing Signs of the Sojourner, and I think it might be cool to talk about dialog systems in games and how they're applied/designed/used? But part of me wants to wait for the recently kickstarted game We Should Talk to get released, as it ties directly into the topic (which doesn't have a ton of examples otherwise!). Anyways, that's kind of what's on the horizon for me. I hope you all are well. As ever, thank you for your support, and stay safe.
Crissa Kentavr
2020-06-03 09:44:06 +0000 UTCCrissa Kentavr
2020-06-03 09:29:57 +0000 UTCIan Danskin
2020-06-01 15:06:54 +0000 UTCRyan Aston
2020-06-01 10:58:48 +0000 UTCnothings
2020-06-01 10:56:32 +0000 UTC