SakeTami
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DRAFT: Star Wars: The Franchise Strikes Back

Hey all,

Here's an early draft of the video on Star Wars.  Originally this was going to be a short thing about the structure of Jedi: Fallen Order, but it kind of ballooned into a much bigger thing (the final version's probably gonna be ~18 minutes long, give or take).  And while I'm not comfortable releasing stuff that is very much Not Done, the first 12 minutes are very done!  So while this draft is missing a conclusion (and one or two key points I want to make about Jedi: Fallen Order and Star Wars iconography more broadly) it is proof that I have not simply disappeared into the ether but really am working on the next ES video!

Anyways, I start the new gig on January 6th, and with the holidays over I am rested, rearin' to go, and have a little less than week to dedicate myself entirely to generating content for y'all.  So look forward to the finished version of this video in the next day or two, followed by a new Blips episode shortly thereafter (like, before the the 6th).

DRAFT: Star Wars: The Franchise Strikes Back

Comments

I mean, for all I know, this is 100% true of this game specifically. Certainly if you knew for sure there'd be nothing wrong with it!. It's just it falls into a pattern of "try to guess with 0 information why a developer made the choice they did" which I think is fraught. Maybe you get it right most of the time, but it's just an easy place to go wrong. (I have no idea how to add a paragraph break because it keeps posting when I press enter, so I'll just stop there.)

nothings

That's fair; I'll try to rework it to deal less in absolutes (I am no Sith). I do think it's worth talking about their form and function, though - given that expansions for these games focus exclusively on the multiplayer components, as well as the fact that most of the mechanics are designed to service the multiplayer component first and the single player component second, I think it's fair to say that developers *tend* to prioritize the multiplayer component of games like COD/Battlefield/Battlefront, especially since that's where most of the revenue is generated (even if it's not how most people experience the game). Ultimately, though, I guess I'm trying to give the game a bit of a backhanded compliment - singleplayer modes in these games don't necessarily have to try hard (both Battlefront 1 and COD: Black Ops 4 skipped traditional singleplayer campaigns entirely) but Battlefront 2 not only has a pretty fully featured one, but one with enough fresh ideas that if it were the focus of the game it likely could have been Pretty Darned Good.

Christopher Franklin

I'm always uncomfortable when people say "nobody buys X for the single-player" and "the single-player exists as a tutorial for the multiplayer". I have no problem with "nobody" as hyperbole, but, in the past, people have said this about games where further investigation revealed that significantly less than half of the players of the game ever touched the multiplayer.

nothings


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