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Precinct Omega
Precinct Omega

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Horizon Wars: Midnight Lite?

I've been asked about producing a "lite" version of the Midnight Dark rules for commercial partners to use to promote their own products - as well as to serve as a PWYW version of the rules for interested customers on Wargame Vault and, maybe, to take to events and shows and suchlike as a promotional tool.

But I'm wondering about what I should include in it and I'd welcome your suggestions.

Comments

That's a really good idea. As the units already come with pre-set traits (and no upgrades) I think it would be good to leave the upgrades out entirely, except for heroes (but also leave out hero upgrades).

Precinct Omega

I suspect the aim of having a demo version of the game and the desire to support commercial partners will have slightly different needs. Solo/co-op with fixed, pre-defined units with limited upgrades will work well for a demo/PWYW copy. You can avoid the complexity of unit building and create something where a solo player can dive in and see if they like the rules. Commercial partners will probably need the unit building rules to create stats for their units.

Jonathan Lupton

The most innovative aspect of the game remains its dice mechanics and lean approach to stats, which are the same regardless of what approach I take. At shows, I invariably take a coop approach as this allows players to jump in and out at their own discretion without it messing up anyone else's experience.

Precinct Omega

What are the things you most want to show that makes Horizon Wars different? Try out at home rules would say solo to me, but I'm not sure what you'd want at a show or convention

Italianmoose


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