Precinct Omega Podcast - Games Design #1 - Conceptual & Physical Efficiencies
Added 2020-10-30 14:47:27 +0000 UTCA little late because I swear I thought it was Thursday today!
In the first in the new series, I start by talking about conceptual efficiencies and physical efficiencies - what are they, and why do large game companies like physical efficiencies so much?*
And thank you, Aurochs Digital, for reminding me to include the link to the panel: https://store.steampowered.com/newshub/group/38511516/view/2930113815186492639
*Answer: because they make them more money.
Comments
I’d add, as a designer having done both digital and physical games, some players do like to know the stats running under to bonnet of the game. So we often aim to give ‘opt in complexity’ where those that want to know, can see it. That all said the gameplay system of rolls in zero dark is indeed very elegant!
Tomas Rawlings
2020-11-01 11:03:05 +0000 UTCHere’s the link to the Digital Tabletop Fest panel https://store.steampowered.com/newshub/group/38511516/view/2930113815186492639
Tomas Rawlings
2020-11-01 10:49:41 +0000 UTC