Precinct Omega Weekly Miniatures News #23 - 9th October 2020 - Write the Game You Want To Play
Added 2020-10-09 13:41:43 +0000 UTCThis week, I look at some emerging miniatures wargames:
Blood & Plunder: Raise the Black Flag
But wanting a bit of a break from the in-depth industry analysis we've been doing for the last few episodes, I thought I'd talk, instead, about the emotional bedrock of game design and, of course, how it applies to these four and to Precinct Omega.
Also, I take an unscheduled side quest to look at translation and localisation of games.
Comments
A nice change of pace for the podcast this week, it's good to have some episodes like this mixed in with the industry news focused ones.
Jonathan Lupton
2020-10-10 12:16:42 +0000 UTCSome big questions, there, Andy. I think there are a number of ways of answering the question depending on what metrics you want to use.
Precinct Omega
2020-10-09 17:29:17 +0000 UTCMini games Good points there. Looking at the market and hobby for a similar game to what you want to play is something that seems lacking these days. I love starship games since forever and I am amazed by the sheer quantity of commercial and personal projects developed over the years. The very outdated Star Ranger list is something that I tried to find and play to no avail. http://www.star-ranger.com/CurrentGames.htm Almost all personal projects and several comercial ones simply lack a descent starship sheet to track info and stats of your vessels. Most also lack good rules presentation, relying on single column, left justified MS word text with some ok pictures in the middle. Also, very simple and bad looking tables with information of weapons, classes and such. Now I have a question: what do you think (or know) to be the distribution of games rules (for modern/future warfare) -Character/individual based (seems about 90%) -"People" Squad based (don't recall any at this moment, possibly 5150) - vehicle/tank/mech based (Dropzone, Horizon Wars), seems about 7% of released rules - Starship (individual or squads - Dropfleet, Infinite Dark), seems about 3% or released rules. I have a gut feeling that player like more mini games where there are "people". It attracts the RPG crowd and they can "connect" with those characters. Games with vehicle ou starship as pieces do not get the same attention and fan base. What do you think?
Andre Strauss
2020-10-09 16:53:33 +0000 UTC