SakeTami
Precinct Omega
Precinct Omega

patreon


Experimental Rules #6 - Doors

To accompany the Zero Dark: FEAR rules for tunnels and other enclosed spaces, I wrote some rules for doors, but these are also a useful adjunct for normal playing surfaces, too.

 Doors

If you play Horizon Wars: Zero Dark using scenery that permits models to be placed inside buildings, you may also want the buildings to have doors that can be opened and closed, locked or unlocked.  Some missions will require such buildings and include navigating doors.

By default, doors are assumed to be unlocked and closed.

A closed door is impenetrable and, by default, sturdy.

An open door is simply not considered to be on the table at all.  It doesn’t affect movement, LOS or the obscured state.

A character may move a closed door to the open state or move an open door to the closed state by:

Example:

Bill Shaxbard performs a cautious move with M5, moving 3” to become engaged with a closed door.  He spends 1” of movement to put the door into the open state, then moves 1” through the door.  He has no more movement left with which to close the door, but he performed a cautious move and, after his test, finds that he has a bonus action to use, so he uses it to put the door into the closed state.

A bogey can move a closed door to the open state by:

By default, a bogey will never move an open door to the closed state.

Generally, doors in Horizon Wars: Zero Dark cannot be locked by characters in the course of a mission.  A locked door can be put into the unlocked state by being placed in the dominated state.  A dominated door immediately becomes unlocked and loses the dominated state.  Unless otherwise stated, doors have FW1.

Bogeys can move through locked doors as if they were open

Comments

It's not impossible that Bill Shaxbard, Terran mercenary journalist, may return in future examples.

Precinct Omega

I wish to know the further adventures of Bill Shaxbard.

David Moffatt (Ax Anax)

Ooh, nice idea! Maybe not for Operation Nemesis (too much of an "easy button" for the mission in question), but for the expanded FEAR supplement, I like it!

Precinct Omega

This looks like a lot of fun! We’re going to need breaching charges though...

Ben Rose


More Creators