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Precinct Omega
Precinct Omega

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Experimental Rules #4 - Barricades...

...or possibly "pavises", depending on your definition.

 

Barricades

Sometimes the Red Force is prepared for the heroes.  Barricades are deployed as if they were bogeys instead of deploying the bogey to which they are allocated.  After the heroes have deployed, the bogey is then deployed engaged with its barricade such that it is obscured(2) from the LOS of at least two heroes.  Barricades are Cyl2.  A bogey engaged with a barricade is alert.  If they have not been made alert by another effect and are not engaged with a barricade, they are not alert.

Modelling Barricades

Barricades are Cly2, which means they should ideally be modelled on a 25mm base and be at least 20mm tall, if you are playing with 28-32mm miniatures.  If you are playing with smaller scales, refer to the Zero Dark core rulebook for guidance.  However, you should not feel too obliged to build specific pieces to represent barricades.  An empty base or marker is enough as long as it is clear that it is a barricade. 

Using Barricades

These are essentially a way to make bogeys tougher to shift from a reinforced position.  The closest ones, of course, will still come towards you.  But the others will stay safe behind their barricades until you kill their buddies or get close enough to activate them.

So, for now, barricades are an interesting way to make your mission harder if you're already at Insane level and still feel like you'd enjoy a challenge.

Narratively, they represent an assault on a defended position, rather than infiltrating behind the lines.  However, it's still dark and they still don't know where you are, so you can draw them out from their barricades, where they lose their alert state, and kill them silently - but watch out for their alert mates, observing you from behind their barricades!

I'll be making some barricades later today with some spare bases I have hanging around and I'll show some examples, later.  For now, enjoy some advertising for TT Combat!

Experimental Rules #4 - Barricades...

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