SakeTami
Precinct Omega
Precinct Omega

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May The 4th Be With You!

I do love Star Wars day.

To celebrate, here are some (very) draft rules for including Dzedai warriors in your games of Zero Dark.  The Dzedai are an order of peacekeepers from a long time ago and far, far away who wander the lanes of time and space, using their deep connection with the Eleven Dimensions to fight for truth and justice.

My plan is to expand and grow these rules every May 4th but, for obvious reasons, they will only ever be for patrons.

Dzedai

Mystical Dzedai warriors traverse space and time on a quest for truth and justice.  Their intimate connection with the mysterious forces of the Eleven Dimensions give them strange powers that they do not use lightly.  In battle, they are an intimidating foe.

They generally reject crude and clumsy weapons, such as rifles or pistols, preferring to make use of the glowing blades that are their signature weapon.

Paramount heroes

A Dzedai counts as two heroes for team design and the starting Red Force.

The Way of Peace

Dzedai may Shoot as an immediate bonus action for each success they achieve on a cAV(v) test.

The Way of War

Dzedai always count as +3 AV for cAV(v) tests.

UPGRADES

Dzedai heroes may select upgrades from the list below as well as from the Zero Dark rulebook.  They may not take upgrades from Zero Dark: Millennium (don't cross the streams!).

The Fourth Dimension - The Dzedai can sense the pathways of time and gently influence them.  Whenever a team with a Dzedai makes a Control deck flip, flip two cards, pick one and shuffle the other back into the deck.

The Fifth Dimension - Time itself runs on different paths if you know where to look.  The Dzedai may spend a bonus action to take a D(15) test.  For each success, draw one random card from the discard pile and place it face down, without looking at it.  If the Control deck runs out, replace it with these facedown cards and keep playing.

The Sixth Dimension - Strange energies shift and manipulate speed and momentum.  If the Dzedai hits a target with a Shoot action they may, instead, move the target 4" per success in any direction.  At the end of the movement, the target is stunned.  The target may not make a cAV(v) test against this action.  Targets may include items of scenery with a Cyl of 3 or less.

If this movement causes the target to strike another target, treat it as an immediate CQB bonus action as if the second target were equipped with a combat shield.

The Seventh Dimension - Electromagnetic force leaps from the Dzedai’s fingers to strike nearby targets.  The Dzedai may make a Shoot attack with the spray upgrade.  Targets are automatically stunned, regardless of whether they are wounded by the attack or not.

Suggestions for suitable upgrades for the Eighth to the Eleventh Dimensions are welcomed.

May The 4th Be With You!

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