Was asked for some strategy during coaching. Here is one.
It is useful to think playing Rhinar in 7 turns. There are a few implications to that.
In 7 turns, Rhinar typically have draw about 30-35 cards. That means most likely 1-2 bloodrush bellow, 1 tear limb from limb, 1-2 sand sketched plan, 1/2 nimby! 4-5 Cheetah (pulping, wild ride, bare fangs…), 3-4 swing big/show of strength, 3-4 windup, (2-3 agility token generation)….
Also means 50% of having an awkward turn (quad red, quad blue or two non attack actions…
It is useful to visualize a range of lines of play from start and aim to win or close to win in 7 turns.
In the case you got stuck in rut in early turn 1-3. You can then imagine hands that can save your game in turn 4-7. Hope is not always lost if you know what to hope for.
If nothing spectacular happens in turn 1-3, you might hope for something good in the next 4 turns.
If you did good in turn 1-3, you might need to prepare for the storm and secure your game in case you draw into bad hands.