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Decklist Analysis: Takuya Kojima’s Cindra, Dracai of Retribution (Calling: Shizuoka Winner)
Main Deck (71 Cards)
Equipment (10):
- 1x Base of the Mountain
- 1x Blood Splattered Vest
- 1x Cindra, Dracai of Retribution
- 1x Claw of Vynserakai
- 1x Dragonscaler Flight Path
- 1x Flamescale Furnace
- 1x Flick Knives
- 2x Kunai of Retribution
- 1x Mask of Momentum
Red Pitch (61):
- 3x Ancestral Empowerment
- 3x Art of the Dragon: Blood
- 2x Art of the Dragon: Fire
- 2x Art of the Dragon: Scale
- 3x Blaze Headlong
- 3x Blood Runs Deep
- 3x Brand with Cinderclaw
- 2x Breaking Point
- 1x Burning Blade Dance
- 3x Cut Through
- 3x Demonstrate Devotion
- 3x Display Loyalty
- 3x Fire Tenet: Strike First
- 3x Hot on Their Heels
- 3x Ignite
- 2x Lava Burst
- 3x Oath of Loyalty
- 3x Ravenous Rabble
- 3x Rising Resentment
- 3x Ronin Renegade
- 3x Shelter from the Storm
- 3x Snatch
- 1x Wrath of Retribution
Blue Pitch (10):
- 1x Amulet of Echoes
- 1x Arcane Compliance
- 1x Authority of Ataya
- 3x Overcrowded
- 3x Throw Dagger
- 1x Warmonger’s Diplomacy
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Sideboard vs. Rhinar (60 Cards)
Equipment:
- 1x Blood Splattered Vest
- 1x Dragonscaler Flight Path
- 1x Flick Knives
- 2x Kunai of Retribution
- 1x Mask of Momentum
Red Pitch (53):
- Sided out: 2x Art of the Dragon: Scale, 3x Hot on Their Heels, 3x Shelter from the Storm
- Remaining (same as main deck for others):
- 3x Ancestral Empowerment
- 3x Art of the Dragon: Blood
- 2x Art of the Dragon: Fire
- 3x Blaze Headlong
- 3x Blood Runs Deep
- 3x Brand with Cinderclaw
- 2x Breaking Point
- 1x Burning Blade Dance
- 3x Cut Through
- 3x Demonstrate Devotion
- 3x Display Loyalty
- 3x Fire Tenet: Strike First
- 3x Ignite
- 2x Lava Burst
- 3x Oath of Loyalty
- 3x Ravenous Rabble
- 3x Rising Resentment
- 3x Ronin Renegade
- 3x Snatch
- 1x Wrath of Retribution
Blue Pitch (7):
- Sided out: 1x Amulet of Echoes, 1x Arcane Compliance, 1x Authority of Ataya
- Remaining:
- 3x Overcrowded
- 3x Throw Dagger
- 1x Warmonger’s Diplomacy
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Deck Analysis
Block Profile:
- 33 cards with 2-block
- 27 cards with 3-block
- Average block per 4 cards: 2.45
- Resource distribution: Heavily red-pitch focused, with minimal blue cards for pitching or utility.
Key Observations:
- Cindra’s deck is aggressive, prioritizing high-damage output with cards like Ancestral Empowerment, Snatch, and Brand with Cinderclaw.
- The deck relies on equipment synergy (Mask of Momentum, Flick Knives, Kunai of Retribution) to maintain pressure and card draw.
- Throw Dagger and Ancestral Empowerment are critical cards to watch for, as they enable combo chains and resource efficiency.
- Low blue pitch count suggests Cindra rarely pitches for resources, instead using reds for both action and resource generation.
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Matchup vs. Cindra: Strategy and Game Plan
Cindra’s Weaknesses:
- Low Effective Life:
With Dragonscaler Flight Path, Cindra’s effective life is 41 (40 base + 1 from equipment) before needing to block with hand or key equipment (Mask of Momentum, Blood Splattered Vest, Flick Knives).
- Minimal Blocking: Cindra rarely blocks, making her vulnerable to sustained pressure and disruption.
-Cindra sometimes avoids arsenaling, limiting the effectiveness of cards like Send Packing or Command and Conquer
Rhinar’s Game Plan:
- Objective: Deal close to 42 damage (lethal) in 2-4 turns before Cindra overwhelms with her aggressive output. Average turn damage is ~15.
- Turn 1 (prefer Going First): Aim for 6-9 damage, leaving 33-36 damage to close out.
- Big Turn Strategy: Use a high-damage turn to seize tempo. Scowling Fleshbag can intimidate Cindra’s third attack, preventing Mask of Momentum triggers.
- Disruption Tools:
- Splattered Skul and Strong Survives disrupt Cindra’s combos.
- Pummel can force Cindra to discard key cards or lose tempo.
- Equipment is effective for blocking Cindra’s third or fourth attacks, reducing her ability to chain attacks or draw via Mask of Momentum.
- Consider Contingency for Ancestral Empowerment/Throw Dagger:
- Anticipate these cards enabling Cindra’s combo turns. Prioritize disrupting her hand with or forcing blocks with high-damage attacks.
Key Tips:
- Maintain pressure to exploit Cindra’s low life and reluctance to block.
- Use Rhinar’s intimidation mechanics to limit Cindra’s ability to block optimally.
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