[Goo Engine] Mac bug fix PSA!
Added 2023-09-18 22:35:41 +0000 UTCIf you're crashing a lot on Mac and you have an M1 chip, this is the fix for you.
We had a lot of people using M1 chip Macs saying they have issues with Goo Engine's shaders crashing or not working in various ways. This is because Goo Engine was developed for OpenGL support, not Metal.
Thanks to a user on patreon, we've figured out a solution for this! OpenGL used to be the default for the Mac version of Blender up until 3.4. However, currently it seems M1 Macs set that default to Metal instead. To switch back to OpenGL for the GPU Backend, simply go to Edit > Preferences > System and set this dropdown to OpenGL.

I hope this helps some of you!! Enjoy Goo Engine!
Comments
I downloaded the most recent version of Goo Engine you have on here; but every time I render, Blender crashes. I tried to change my setting as seen here (I have a M1 chip), and I don't see what to change exactly. Maybe the UI changed.
David Fanto
2024-11-04 13:22:51 +0000 UTCLets see if this works!
Kaleb Wood
2023-09-19 16:03:18 +0000 UTC