SakeTami
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Holiday Announcement!

Season's greetings!  

As nice surprise, I was able to get the new UI up and running just before the holiday break! This iteration contains all the major updates to the user interface, in alignment with the previous mockup. For the most part, everything went off without a hitch.  

The only major element of the mockup that couldn't be translated over was the scrollbar. Apparently nobody told me that making an intuitive and responsive scrollbar from scratch is something of a herculean feat no mere mortal such as I can easily achieve.  

After a couple days of struggling with it, I had no choice but to suss up the pre-build component version and make the UI fit it. Ultimately a trivial loss, especially when you consider that the text area is now so large that having to scroll through it is generally uncommon.  

We can expect a few tweaks to the UI over time, but this covers pretty much all the major bases when it comes to the overhaul as a whole.  

Other than looking a lot better, not much of the game has changed yet. The game now has hotkeys and a page system -- found under the scrollbar -- which allows you to look back on previous screens, in case you missed something. The game also has other embellishments, such as coloured lights and text.  

With the completion of the UI we move into "Closed Beta", starting next month. From here on, it's all content and polish.  

However, between now and then, we intend to go on something of a "Deep Dive" regarding how we move forward with the existing mechanics and narrative elements. Early on, back when the focus was more on finding a suitable replacement for the Inform engine, development revolved around replicating the base game within Flash. Now that replacing Inform isn't really a problem, there's a stronger focus on what we can do better or differently here by treating this game as its own thing.  

For the longest time -- and this includes the original game -- we've been compelled to add content for its own sake, without asking how it fits in the bigger picture. Now, we don't have any sweeping plans for that base game, but this approach is the fundamental contributor to its patchwork nature, and it's something we want to avoid for this game.  

The dive aims to resolve that by laying out storytelling and mechanical rules in greater detail. Eventually, there should be a blog post detailing any major shakeups we intend to introduce as we move forward, as well as catching up non-patrons on the progress of the game.  

Until then, we wish you a happy holidays!

Comments

played through the flash version. great job on what's there, I liked the new intro and location, the writing gave the game a more immersive feel to it. (maybe it's just that it's new. ) I hope you keep working on this new story. I'm interested in seeing more.

BurntCypher

devs, this is going to be a wall of text. please defeat it thoroughly. so, out of the furry nonsense I have been exposed to being a part of this fandom, flexible survival (singleplayer inform engine) is by FAR my favorite piece of media. I have found no way other than here to contact you directly, so here I am. #1: why flash? flash is and has been going out the window for a long time. not that it is bad for writing the new engine in, but it could be done in unity web for instance. this would allow all pc platforms useablitiy as usual, but it will also be useable by mobile devices. really? a text gamew of this size with no mobile port? secondly, if my current game project doesn't go well, I want to take a crack at a dynamic 3D version of the universe. good luck guys.

Dragon King Development

Code master says: Ah! Yeah, This bug is easily replicated. I'll have a fix that corrects this in the next build.

Flexible Survival

More words of wisdom: ...Yeah, nothing came up. I checked stat additions both on its own terms and right after winning a fight, and both worked fine. The reason I raised the save thing was because this sounds like a case of a "Void Room". A Void Room is when the "doLastRoom" boots you to the last room remembered, and that room's data is no longer valid (which loading old saves can do). The sys button appears regardless of whether a valid room is loaded or not. I'll eventually code up a failsafe that boots you to your apartment should the last room be invalid in any way, but for now try not to get too attached to characters from old builds.

Flexible Survival

Not sure what it is, but trying to use "e" in the name bar just enters what you already have typed in. Minuscule problem. Also in the Anatomy Rules screen, your ambivalent is missing a b.

Draccy

Code master says: ...Nothing seems to indicate an issue. Keep in mind, you select a stat by pressing the [+] icon next to it, which then boots your to your last room. I can understand it's a bit weird to have a screen element that is exclusively hyperlink-interactive, I'll look into the design at a later date. Additionally (And this isn't detailed in the post), old saves won't work. It's a bit of a given during the alpha, but I realize that others might not realize it. Otherwise, I'll fiddle with this mechanic a bit more to make sure I haven't missed anything.

Flexible Survival

One other thing that I noticed when I played it on Firefox. I don't think this bug is mutually exclusive to any browser but when you get the level up screen and you select a stat it gives you the point but you don't have any buttons to allow you to continue playing at that point. It basically doesn't let you do anything except the system options button.

lightningshifter

Just opened it in Chrome without issue, sorry. Try redownloading it, and do download it before opening, just in case

Flexible Survival

I tried opening it with google chrome which is obviously built to run flash. Wow , chrome has native flash and yet it can't launch this game?

lightningshifter

I downloaded it and it ran fine? Are you opening it with a flash client (most commonly a web browser)?

Flexible Survival

Uhm... this download seems to be really tiny and it gives an error message when you go to launch it. The message is. The application was unable to start correctly (0xc0000142). Click OK to close the application.

lightningshifter


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