Flash Update
Added 2016-08-03 03:23:28 +0000 UTCAnother month, another build!
The main focus of this sub-iteration was the addition of most of the Herm Gryph's player victory scenes. For various reasons, 1 core and 2 branch scenes, of the encounter's whopping 4 core/4 branch selection, were unable to be completed prior to deadline. Because the monster is a hermaphrodite, her base scene selection is much larger than her counterparts (for example, the female husky has 3 core and 2 branch).The mean reason for this partial release is that I, uh... Well... Maybe went a little overboard with this last core scene, and by extension is correlating branch. As in... It's about three times the size of the other scenes -- which are already pretty substantive, as victory scenes. Whoops. Right now, that behemoth is still undergoing its editing pass.
In addition, I was able to implement the connective tissue and introductory combat segment for the starting area. The only issue with this encounter relates to player loss/submission and the infect sting, which isn't properly placed and should be resolved in the next release. From here, it's a simple matter of implementing game's first quest before we've hit our main narrative goals for this iteration.
Finally, a few more feats have been implemented. They should work, but keep in mind that tuning has yet to be done on them, so feats like "Tank Support" may be undertuned.
This next iteration, beyond the previously mentioned narrative additions, will focus on a lot of cleanup and hole-filling. Specifically, adding in those victory scenes, as well as a missing bound state for the Wyvern, and a few odds'n'ends that need addressing. From there, I aim to push into the UI iteration.
This means the latex fox's victory content will shift down a bit on the priority while the interface is being worked on. I've been wading through content production for longer than I would prefer, and UI is the last major iteration I need to clear before we enter the final one, which is where I can address the fox (And everything else) directly, if it doesn't see completion before then.
In any case, thanks again for your continued support!
Comments
So an October release then? Looking forward to it if so. Means you put some extra work into the project if we have no September release and I bet it will be well worth the wait. =)
shawn miller
2016-09-21 00:04:33 +0000 UTCSoon (tm).
Flexible Survival
2016-09-11 16:17:15 +0000 UTCWhen is Septembers update coming out?
shawn miller
2016-09-11 16:07:31 +0000 UTCIE will run the flash with no problems. Chrome should to. Firefox and waterfox will not due to they are no longer properly supporting flash. I have alot of trouble using flash on them and or watching anime on streaming sites.
shawn miller
2016-08-23 23:03:46 +0000 UTCNo installing. Have Flash ready to go, then open the .swf. If need be, open it with a web browser and it should work fine.
Flexible Survival
2016-08-16 14:17:40 +0000 UTCthis is probably a dumb question, but where do I go to install the game? I tried to install FS_Prototype 7.4.swf but my computer said that I'm missing the game. Help please!
riles656
2016-08-16 14:11:28 +0000 UTCOooh, my bad. I always thought the blog posts talking about the updates were when it actually updated, haha. Thanks for the clear up.
Draccy
2016-08-04 01:47:41 +0000 UTCIt updates all the time.
Flexible Survival
2016-08-03 17:27:06 +0000 UTCSounds like solid progress is being made with the flash version, which is awesome to see. My question is on the browser/original version side of things. Not an update throughout July, is it hiatused for the time being or something else?
Draccy
2016-08-03 17:25:09 +0000 UTC