SakeTami
doorknob22
doorknob22

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Some thoughts about Strategy

Since VN Mode was introduced, I assumed people (like me) who play it in conquest mode enjoy the (light) strategy elements of the game. As a developer, I believe that overcoming hurdles on the way to conquering a fiefdom (and its Wench) make the game more satisfying. I intend to introduce some changes to the strategy game that will enhance the experience without introducing complex mechanisms. For now, I only want to operate within the established resources and frameworks: Gold, Morale and Obedience.

The current problems I see with the metagame now, which will increase as the Khaganate grows larger:
1. Only one way to rule. For every problem there is only one solution.
2. Too much gold in later stages with nothing interesting to spend it on.
3. Land Raids are essential to the game's balance but repetitive.

In order to mitigate these problems (i.e. more ways to play the game, more things to do with Gold and more variety in random events) I'm thinking about the following changes to the game.

I would be happy to read your opinions on these ideas.


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