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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS: Videogames Have A Creativity Problem (and it's not the one you think)

Check out the Psychodyssey!: https://www.youtube.com/watch?v=AKoy_KMVIyU

Creativity, artistry and self expression are all universal aspects of  human existence - they've been around since the dawn of history, and will be around much longer than any of us... so why is it seemingly so difficult for videogames to make this stuff work? 


All across the gaming landscape titles try to encourage us to be creative or reward lateral thinking, but always end up falling into the same pitfalls - are videogames themselves simply not up to the task, or is there something more fundamental at work here? Either way, it's going  to mean the Architect's greatest intellectual undertaking of all time: understanding what makes the stupid, slow, biased human brain more powerful than any computer in the multiverse.

EARLY ACCESS: Videogames Have A Creativity Problem (and it's not the one you think) EARLY ACCESS: Videogames Have A Creativity Problem (and it's not the one you think)

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