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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS - How Dark Souls (accidentally) Taught You Cowardice

As tough as its reputation may be, Dark Souls tries its best to give brand new players a helping hand as they find their barings in its hardcore world - unfortunately, the manner Dark Souls does this... accidentally tricks people into playing in a cowardly, risk averse way - meaning they have less fun, and are less willing to try and master the  game's intricacies.

Entry Level Strategies are a powerful and crucial tool that allow  videogames to ease in beginner players, but sometimes, they're too helpful for their own good, and end up ruining otherwise great games - how do they do this? and how did Elden Ring finally fix From Soft's most persistent design problem? One thing's for sure, in order to solve this particular conundrum, the Architect is going to need more than that  100% block shield they've been carrying around since the start of the game.

Check out Liam Triforce! https://www.youtube.com/channel/UCWQfbcMGyrPDlIU7wV7aAOQ

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EARLY ACCESS - How Dark Souls (accidentally) Taught You Cowardice EARLY ACCESS - How Dark Souls (accidentally) Taught You Cowardice

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