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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS - What Makes A Good Companion Character?

Check out Ludiscere: https://www.youtube.com/@Ludiscere

Where would we be without companions: The sidekicks, allies and general hangers-on that accompany us through all the best videogames? Honestly, we'd probably be a lot happier, because most of them are annoying as hell - but why is that? Why are so many characters literally designed to be our friends and to help us so often irritating, pushy and generally useless, and what makes those few companions worth investing time into work so well?

The Architect is glad you asked - they've been flying through trans-dimensional abbeys, alternate versions of japan and a fair few dystopias in search of the ultimate companion, and what they found was that the ultimate videogame sidekick has less to do with how nice they are, and more about the person behind the keyboard. Yeah, you!

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Left 4 Dead 2 - 2009

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EARLY ACCESS - What Makes A Good Companion Character? EARLY ACCESS - What Makes A Good Companion Character?

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