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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS - Why Classes Are D&D's Best Idea

Dungeons and Dragons has been around for years, and in its many years of  influence, D&D has inspired a countless number of videogames. Experience points, a bunch of classic monsters, dungeons, and yes, even dragons as videogame staples can ultimately be traced back to the venerable king of roleplaying games - but there's one idea D&D  popularized that doesn't get anywhere near enough credit. And that, is classes.  

Yep, everything from warlocks to warriors ultimately draw influence from a couple of very clever ideas the creators of D&D had way back in the 1970s - but why are classes so influential? In an attempt to find out why, The Architect has donned a sword, staff, bow and a whole host of other cliche articles of classy clothing in an effort to find out once and for all why both developers and players love classes as a  mechanic so damn much.

EARLY ACCESS - Why Classes Are D&D's Best Idea EARLY ACCESS - Why Classes Are D&D's Best Idea

Comments

Great video Adam! Every new release prompts me to reinstall XCOM 2 :(

Wup

but once again, great video and very informativ! Thank you :)

Oliver Maurhofer

Fighting Man almost gave me a heart attack

Oliver Maurhofer


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