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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS - Why The Hell Are There So Many Fishing Minigames?

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No matter which genre of game you play, no matter which era of the medium is your favorite, one thing is inescapable - inevitable, and that  is... fishing minigames. From RPGs to Rogelikes to MMOs, fishing minigames are in just about everything, and as much as we enjoy them, no-one really seems to know... why?  

Well, that's where The Architect comes in. After conspiring with outer  gods, raising a clutch of horrible monster creatures and seducing the  entirety of an isolated farming town, they've figured out why fishing seems to be everywhere and why we love it so much: Fishing is just one part of an invisible gaming safety net that helps preserve the fun of  our favorite games for longer - the question is how they manage to pull it off?

EARLY ACCESS - Why The Hell Are There So Many Fishing Minigames? EARLY ACCESS - Why The Hell Are There So Many Fishing Minigames?

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This is exactly why I follow your content. This content actually helps me make better games :) - It's just original and useful perspectives!

Theis Egeberg


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