SakeTami
Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS- Why Do We Love Hostile Worlds?

Check out Buried Treasure: https://buried-treasure.org/

There are few better feelings in games than being able to immerse ourselves in unfamiliar and hostile videogaming worlds, but quite often - they fail to deliver on their promise of presenting us with environments that challenge and surprise us at every turn... why?  

Well, it's hard to feel like a videogame environment is indifferent to  your presence and filled with unknown mysteries when we already recognize the patterns and tropes used to construct them - so how can we  get around this problem? The architect has braved multiple apocalypses, lands shrouded in spoiler warnings, and even vast subterranean cities to figure out this problem once and for all... and why the solution seems to involve cats?

Also, I posted an update about the new patron tier located here!:https://www.patreon.com/posts/70533782?

EARLY ACCESS- Why Do We Love Hostile Worlds? EARLY ACCESS- Why Do We Love Hostile Worlds?

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