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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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Why The Best Open World Is A (slightly) Closed World

Check out Codex Entry: https://www.youtube.com/channel/UCseUB-78sF7MGcbl4mHhEng

Open World games have been in a bit of a rut for years now, ever since  Far Cry 3 set the tone for the genre more than a decade ago, every  single open world game has been held prisoner by a single feature:  Towers. The bane of exploration-lovers everywhere. Or are they?  

The Architect has seen a fair share of towers, and they're starting to  doubt whether towers really are at fault for bad open worlds after all -  hell, even Elden Ring has them, and that game has a great world! After  saddling up and exploring the worlds of Hyrule, The Mojave and now the  Lands Between, finally the secret of good world design is within  grasp... It's just inside this innocent looking chest, I swear...

You Saw:

Halo Infinite - 2021

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Assasins Creed Valhalla - 2020

Assasins Creed Odyssey - 2018

Spiderman PS4 - 2018

Shadow of War - 2017

Infamous: Second Son -- 2014

Genshin Impact - 2020

Deus Ex: Human Revolution - 2011

Elden Ring - 2022

Metro Exodus - 2019

Fallout 4 - 2015

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Sea of Thieves - 2018

Far Cry 3 - 2012

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Tunic - 2022

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Fallout: New Vegas - 2010

World of Warcraft - 2004

Far Cry 6 - 2021

Why The Best Open World Is A (slightly) Closed World Why The Best Open World Is A (slightly) Closed World

Comments

Great video. Interesting how fast travel too can be either a negative or positive part of open worlds, depending on how it's implemented. And on another note, Elden Ring almost does have towers when you consider the map-stones. I always find myself aiming to get to them first in a new zone to unlock the map, as I would a tower in other games.

Dylan JB

Only footage of the first five hours of my first playthrough with no story or main dungeon footage either, so basically less spoilery than the trailers!

Adam Millard - The Architect of Games

May I ask how spoilery this video is in regards to Elden Ring? I'm still trying to avoid seeing lategame areas without their proper initial context, as futile as that may sound. XD

Calliope Rannis


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