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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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EARLY ACCESS - Why Do So Many Games Have Tanks, Healers and DPS?

Apologies for the late upload! My original attempt corrupted!

Check out Laura's channel! https://www.youtube.com/channel/UCgBcTeH9MIsQteTNufpiuxA

Tanks, Supports and Damage Dealers are a staple of... too many games to count - and no matter where you look this holy trinity seems to be growing more and more popular over time - but why?

A veteran of MMOs, Hero Shooters and all sorts of tactics games, The Architect has  squeezed into an ill-fitting helm of domination and waded out onto the  battlefield to work out why the holy trinity is so common, and what effect it has on our favorite games.

You Saw: 

Overwatch- 2016

World of warcraft - 2004

Gears Tactics - 2020

Rocket league - 2015

Teamfight Manager - 2021

Guild Wars 2 - 2012

Final Fantasy 14 - 2013

Outriders - 2021

Divinity Original Sin 2 - 2017

Darkest Dungeon - 2016

Starcraft 2 - 2010

Apex Legends - 2019

Xenoblade Chronicles: Definitive Edition - 2020

For The King - 2017

The Hex - 2018

Super Smash Bros Ultimate - 2018

Runescape - 2001

Fire Emblem 3 Houses - 2019

Total War Warhammer 2 - 2017

Star Renegades - 2020

Deep Rock Galactic -2020

Chrono Trigger - 2995

Spellbreak - 2020

Humankind - Not out yet

Dota 2 - 2013

Fortnite - 2017

Tabletop Simulator - 2015

Super Mario 3D world - 2013

New Super Mario Bros Wii U - 2012

Telltale's The Walking Dead - 2012

EARLY ACCESS - Why Do So Many Games Have Tanks, Healers and DPS? EARLY ACCESS - Why Do So Many Games Have Tanks, Healers and DPS?

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