Sorry for this one being a little late, between rewrites and internet troubles this came out a little later than I'd like. Hope you enjoy though!
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Final Fantasy 15 was a weird game, wasn't it? Great systems, a fantastic open world and yet it was essentially not finished and that ruined a lot of the game. Luckily, Ignis, Prompto and Gladiolus survived FFXV's turbulent development and went onto become the best bit of the game.
The Architect, having developed a hankering for the open road, tries to break down what FFXV did right when it came to designing NPCs.
You Saw:
Final Fantasy XV-2016
Skullgirls-2012
Dead Cells-2017
Super Smash Bros Ultimate- N/A
Half Life 2 episode 1- 2006
Mass Effect 3-2012
Fallout 4- 2015
Mass Effect 2-2010
INSIDE-2016
Resident Evil 7-2017
Interesting Links:
FFXV one year retrospective: https://www.gameinformer.com/b/features/archive/2017/12/24/final-fantasy-xv-one-year-later.aspx
How the hell does Prompto's camera work?: https://www.dualshockers.com/final-fantasy-xv-dev-explains-promptos-photo-enhance-games-storytelling/
Apparently they're still making DLC!?: https://www.eurogamer.net/articles/2017-10-11-finishing-final-fantasy-15