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Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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The Best Boys- Making FF15's NPC's

Sorry for this one being a little late, between rewrites and internet troubles this came out a little later than I'd like. Hope you enjoy though!

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Final Fantasy 15 was a weird game, wasn't it? Great systems, a fantastic open world and yet it was essentially not finished and that ruined a lot of the game. Luckily, Ignis, Prompto and Gladiolus survived FFXV's turbulent development and went onto become the best bit of the game.

The Architect, having developed a hankering for the open road, tries to break down what FFXV did right when it came to designing NPCs.


You Saw:

Final Fantasy XV-2016

Skullgirls-2012

Dead Cells-2017

Super Smash Bros Ultimate- N/A

Half Life 2 episode 1- 2006

Mass Effect 3-2012

Fallout 4- 2015

Mass Effect 2-2010

INSIDE-2016

Resident Evil 7-2017


Interesting Links:

FFXV one year retrospective: https://www.gameinformer.com/b/features/archive/2017/12/24/final-fantasy-xv-one-year-later.aspx


How the hell does Prompto's camera work?: https://www.dualshockers.com/final-fantasy-xv-dev-explains-promptos-photo-enhance-games-storytelling/


Apparently they're still making DLC!?: https://www.eurogamer.net/articles/2017-10-11-finishing-final-fantasy-15


The Best Boys- Making FF15's NPC's The Best Boys- Making FF15's NPC's

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