Finally I've managed to upload this damn thing. Apologies for the wait, people, this really should have gone up yesterday. On the bright side, the June reviews are uploading as I speak and I'm about to record the 1st and coincidentally special channel anniversary edition of the monthly update!
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Losing isn’t fun. Or is it? What if I told you that the many differnt ways we can lose in video games actually makes them more fun? Specifically, failure in videogames is really important when it comes to emotional communication.
The Architect has died countless times over his many adventures, what’s a few more humiliating defeats in exchange for game design wisdom?
You Saw:
Super Mario Galaxy 2- 2010
Sonic Mania- 2017
Crypt of the necrodancer- 2015
Sundered- 2017
Wolfenstein: The New Colossus- 2017
Hollow Knight- 2017
StarCraft II: Legacy of the Void- 2015
Super Meat Boy- 2010
Mega Man 7- 1995
Ziggurat- 2014
HITMAN- 2016
Rimworld- 2013 (wow that’s a long time, I only just heard of it!)
Interesting Links:
Death and Grief in videogames- https://www.standard.co.uk/stayingin/tech-gaming/grief-in-video-games-how-gaming-can-help-us-confront-death-a3640891.html
A slightly whiny article about lives- https://kotaku.com/when-death-loses-meaning-in-a-video-game-1686513474
Article about Edith Finch (a very good game) and death- https://motherboard.vice.com/en_us/article/aepqnk/a-video-game-that-finally-engages-with-death-and-succeeds
Marika Vladilena Altair
2018-06-21 13:17:46 +0000 UTCAlex Deloach
2018-06-20 12:27:05 +0000 UTC