SakeTami
Adam Millard - The Architect of Games
Adam Millard - The Architect of Games

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Finding the Fun in Failure

Finally I've managed to upload this damn thing. Apologies for the wait, people, this really should have gone up yesterday. On the bright side, the June reviews are uploading as I speak and I'm about to record the 1st and coincidentally special channel anniversary edition of the monthly update! 

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Losing isn’t fun. Or is it? What if I told you that the many differnt ways we can lose in video games actually makes them more fun? Specifically, failure in videogames is really important when it comes to emotional communication.

The Architect has died countless times over his many adventures, what’s a few more humiliating defeats in exchange for game design wisdom?

You Saw:

Super Mario Galaxy 2- 2010

Sonic Mania- 2017

Crypt of the necrodancer- 2015

Sundered- 2017

Wolfenstein: The New Colossus- 2017

Hollow Knight- 2017

StarCraft II: Legacy of the Void- 2015

Super Meat Boy- 2010

Mega Man 7- 1995

Ziggurat- 2014

HITMAN- 2016

Rimworld- 2013 (wow that’s a long time, I only just heard of it!)

Interesting Links:

Death and Grief in videogames- https://www.standard.co.uk/stayingin/tech-gaming/grief-in-video-games-how-gaming-can-help-us-confront-death-a3640891.html

A slightly whiny article about lives- https://kotaku.com/when-death-loses-meaning-in-a-video-game-1686513474

Article about Edith Finch (a very good game) and death- https://motherboard.vice.com/en_us/article/aepqnk/a-video-game-that-finally-engages-with-death-and-succeeds

Finding the Fun in Failure Finding the Fun in Failure

Comments

I'm a bit surprised at the total absence of Dwarf Fortress, tbh, even as a throwaway line. Great video though.

Marika Vladilena Altair

Great stuff! Funny how we don't tend to think that deeply about failure and losing while doing constantly haha.

Alex Deloach


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