Development Log : Week of April 28 - May 4
Added 2024-04-28 16:35:29 +0000 UTCSince I don't want to be continuously spamming everyone's e-mails every day with my progress report, I'll be editing this pinned post throughout the week instead.
Current Stretch Goal
$300 per month to unlock spicy side stories (Currently: $199/$300)
Browser Compatibility:
Works: Chrome, Opera, Safari (Mobile), Brave (Desktop)
Doesn't Work: Firefox + derivatives (whyyyy), Midori
April 28
~2500+ words written/coded of the long-range melee attack sequence + consequences for melee fighting in Route 4
Now you can swear "shitty" in 33 different languages (obviously, this is the most important part of the update)
April 29
~2300 words written/coded of the short-range melee attack sequence (lots of gosub jumping here), which should finish off Route 4's fight
I was originally going to have the fight scene extend longer than this, but there are 9+ variations already based on the MC's stats & inventory, so that's enough of that.
Started working on Cheat Mode for the Alpha Draft
April 30
~2200+ words written/coded, which nearly finishes off the first part of Route 4
The Cheat Mode for the Alpha draft has been completely coded, on to the bugtesting!
May 1
~2200+ words written/coded. Part 1 of Route 4 finished, now off to write the aftermath.
Bug-testing (both main game + Cheat Mode)
Rerunning browser compatibility tests
May 2
~2200+ words written/coded. Aftermath nearly done, just need to finish off the healing segments.
Swear "damn" in 33 different languages!
Continued Bug-testing Main Game + Cheat Mode
Browser compatibility checking continues
May 3
~2500+ words written/coded. Majority of healing scene is done + I wrote a new Merlin healing gosub that should hopefully expedite these scenes now.
Fixed a bunch of errors in the Camelot dream sequence calculations (thanks to someone going through the code!)
Bug-testing of Cheat Mode continues
May 4
~2300+ words written/coded. Healing done, explanations are in order.
Finished debugging the Cheat Mode
But Randomtest is still running through the latest build several hours later, so no update to the Alpha today.