Hey!
Mixdrop link if you dont like MEGA: https://mixdrop.sx/f/1vqz0wdpaj44xe
IMPORTANT: WILL UPLOAD A VERSION FOR WINDOWS 7 LATER TODAY AFTER I'VE SLEPT / GONE OUT
IMPORTANT: SET MODEL QUALITY TO HIGH/ULTRA
Lower MODEL QUALITY settings have a small issue where they'll show impostors no matter the distance instead of the correct models. Don't worry, neither are very impactful on your FPS
Also your weather might change; didn't have time to test if I correctly removed it from this build. It's 5:43 Am at the time of writing this and I still need to go to bed
0.0.2 may still have a couple of bugs, which I will hotfix if necessary
Things that were done in 1 month (0.0.1 to 0.0.2)
-Ability to change video options
-A potion that allows you to teleport back to bed
-Ability to continue dialog by pressing space
-Fixed multiple bugs (E.g. being able to phase through roofs/walls, getting stuck in trees, getting stuck in some scenes)
-A LOT of performance improvements, nearly doubling the FPS (and in some cases even higher)
-Day/Night support (Although currently there's not too much to do at night, but the groundwork is laid)
-Worldstreaming, meaning that terrains load/unload depending on where you are, increasing terrain performance.
-Laid most of the groundwork for a working saving system (Should be fully working in 0.0.3)
-Fast travel groundwork laid, you can currently teleport in town using benches that have godrays
-Addition of big questionmarks hovering above important buildings (mainly teaching you somewhat where the important stuff is
-Ability to craft potions/some items (Doesn't do too much aside from two small quests, but the groundwork is laid!)
-Redone the entire visuals of the town and terrain... and HEAVILY increased terrain size. This was done so I can start planning all towns etc; 0.0.1 was mainly just a test-test version.
-Two new CGs. One involving Alys, another involving a civilian.
Most of my time this month went into optimization, mainly so most of the groundwork is laid. (I know I keep bringing up "groundwork" but really, when the basics are done, that means that in the future I can work MUCH faster!) But I do think I did a great considerable amount of work if I say so myself :p
Plans for 0.0.3 will be:
-Adding combat
-Actually enhancing the currently existing things.
What I mean by that is, I have already done most of the basic for things I can use in the future, meaning I can make some fast progress by actually starting to create more content.
Currently the story is weird, things happen out of nowhere and with no real indication to a story or anything. The quests don't really feel natural etc.
So for 0.0.3 I want to actually create an experience that feels like an actual start of a game rather than you just being thrown in somewhere and jumping into a couple of quests which you don't really know why you're doing it.
Basically 0.0.2 has a couple of "keyframes", now I just need to do the details.