SakeTami
CyanLaser
CyanLaser

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CyanTrigger V0.3

Version 0.3 mainly focuses on error handling and bug fixes. Hopefully with these changes, when you run into an issue it's much easier to figure out how to resolve it. Remember to check the Unity console as some errors and warnings may only be displayed there. 

V0.3 is currently only available for $10 and above supporters. V0.3 will be released to $5 tier supporters in mid July and public release in mid August.

New Features

Warnings and Errors

A new section has been added to the top of the CyanTrigger. This section will show warnings and errors for the current trigger. If there are none, this section will not display. Displaying warnings and errors are still a work in progress and more items will be displayed here over time and with better options on how to handle them. These only update after compiling, which you can initiate by saving your scene, or hitting the compile button at the bottom of the CyanTrigger editor.

Empty indicator

To help with discovering errors, actions that have a missing variable or null input will now display an orange box around it to warn you that something could be missing. These should update real time, even when the action editor isn't open. Note that in some cases it is valid to have empty inputs, but most of the time these could cause a crash at run time.

CyanTrigger Comments

In the previous update, comments were added to events and actions. Now you can add a comment at the very top of the CyanTrigger to explain what it is used for or other details about what the trigger does. To add a comment, you need to right click the top of the CyanTrigger and select the Edit Comment option.

Insert actions with right click

It was always possible to add actions through the right click menu, but before those new actions would go to the bottom of the list. Now, when you right click to add an action, they will insert after the element you right clicked. This feature really helps when working with large lists of actions so you don't need to reorganize items that far.

Renaming or deleting variables.

While working with variables, if you decide to update them, the UI will now also update to reflect these changes. If you delete a global or local variable, everything that used them will remove the reference and update the UI to show missing variable. Similarly with renaming local and global variables. This was a major pain-point in the previous version as you could never be sure what variable was actually used, or if it even existed!

Moving actions should remove variables out of scope

When reorganizing your actions, if you move a variable so another action cannot access it, that other action will remove the reference to the variable as it is no longer valid.

Dragging Objects should work for the entire Action

In the last version of CyanTriggers, dragging actions only worked in the lower half of the Action Editor. Now, dragging objects should always work!

Version 0.2.0 - Broken:

Version 0.3.0 - Fixed:

Changes and Bug fixes

What's Next?

My focus for next month will mainly be on creating resources to help people in learning how to use CyanTriggers. This includes tutorial videos, prefabs, and example worlds. I have already started a simple escape room example world with different mechanics on how you could make your own escape rooms. 


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