SakeTami
relativisticgame
relativisticgame

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Week 52: tile rendering and light paths

I started the week looking into improving the rendering of the level. I designed 6 tiles (one for flat walls, one for corners, one for the background, etc) The picture below is obtained putting together some of these different kinds of tiles (except for the door and the keyhole apparatus)

I then wrote the code to assign tiles based on the level's depth map. This was quite a bit of work. I also fixed some rendering issues, although there is still quite a bit of work to make the whole thing look nice. One of the main issue is lighting and the rendering of shadows. At this stage, however, I prefer directing my efforts elsewhere. I want to get as quickly as possible to work on the gameplay.

I am trying to complete all the key elements I need to achieve this. In particular, I completed the door logic also adding a path of lights that turn on in sequence. The video in this post shows how that works.

Next week I want to focus on player controls. There are also a lot of things to improve. I'd like to spend some time on that before continuing and adding more features and logic.


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