SakeTami
Lewd Monkey
Lewd Monkey

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Game mechanic changes

'Sup!

When I first started making the game, I wanted to make things real simple. Only 2 stats matters, items for modifiers.

With all the suggestions I received after release, I came down to two possibilities that would make things a little more strategic and interesting. One of them still keeps it simple and the other one is a more complex mechanic but gets closer to real CCGs.

I would like to know which one you guys think is best :)

Cheers!

Game mechanic changes Game mechanic changes Game mechanic changes

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