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azmaybe9
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The Queen Part 2 Pictures Preview

Alright. This part took a long time due to my diet but I believe i've solved everything as this is like the 2nd week in a row where I can't sleep because of too much energy and it rocks! Let's get started!


Starting off! We have Makoto ducking under a door unused to her size. I always imagined the part being longer but it's all good. It leads into a Spielberg-like shot where the camera zooms towards the character's face as the audience wonders what they're looking at.

Right after we show the corrupt bunny she must face, Makoto goes into a standoff position. (I seem to love those) Great moment for a butt shot here cuz DAYUM.

It leads right into a Makoto reference pose right into Sean Connery's James Bond shooting style. Taken right from From Russia with Love. LOVED that game!

Ah damn. Need to fix the motion blur again. But this is absolutely a Matrix moment where the character sorta splits apart as she dodges bullets.

Annnnd I got challenged by a buddy to somehow fit Ginyu Force poses. SOMEHOW I got it done!

The recombining is so interestingly grotesque yet cool!

Annd I forgot to rotate the tire for the animation. That's ok, next pass along with effects. Originally i wanted to have FIVE SHADOWS in this hallway with a whole fight scene, but that's when I discovered my energy failing. Despite completely altering the original idea, this has a lot more variety for Makoto to interact with in her toolset. Still, one day.

A viewer in my chat suggested for the bunny girl to split into 3 smaller bunny girls and this greatly helped me with Makoto's growth smash scenes.

The hand reaches towards the screen with my inspiration being a video I saw on 3d animations needing more depth towards the screen like Arcane. REALLY effective and will use the technique in the future!

You can really feel her hugeness by how much screen space she takes up. I usually try to showcase everything but sometimes the character not fitting in the screen makes them feel huge.

SMASHING!

I actually fully animated the bunny on the top right of the screen swinging over to naturally land on Makoto's boot. Did I need to? No. Surprisingly could've taken a shortcut there. I'm wondering if I should drop 360 VR so that I can be a bit more free with my approach for animations and VR gets an expanded view like 180 degree Ms. Marvel. I should do that.

So this shot is interesting despite seemingly doing absolutely nothing. It's a static-ish shot from a regular person's perspective in height. This way we don't always see Makoto's size from the ground or smaller to extend it, but instead that she's actually too damn big un-exaggerated. As if you just walked into the room  to see this.

SMASHING! Loved adding some environment details like crushing the vents and shaking the lamp to show her power.

Alright! End of the part so what's next for part 3?

Well a few rooms being vertically cleaved as Makoto bursts ever upward!


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