SakeTami
azmaybe9
azmaybe9

patreon


Finishing Beidou Main vid tonight! Sound Editing

Potential to finish the fight tonight.

-----

Now that I have FL Studio's fps higher than the vid instead of lower, I can actually perfectly place sounds without replaying the same damn area 13 times every time I drop a sound in. How tf did I ever sound edit with 40% accuracy holding me back?

-----

This should be quick and relaxing. Because I still plan on adding shots, i've just learned I can group areas in FL Studio so i'll be able to adjust accordingly without issues!
-----
It's time to start finalizing all the small stuff. I'm hungry for the finish line!
-----
I wanna be done so bad. 

-----

SINCE WHEN has facial animation taken 3 DAYS?! Like how? I blame VR.
------
Hopefully catching up to the old begining to get a new preview out asap

------
So it turns out setting up an entire building to be destroyed in a level with a bunch of other ones can sink my framerate down to 20fps. My plan is to redo the building I remade, but send it to Blender this time and cut it down the middle, then send it back and remake the cut areas to be demolished with Chaos. Animating the sides to fall will be easy.
This should save a LOT on performance and be easier to look good torn apart.

I will also be using the new Gravity Collider cutting technique for the wires strung around the city for Beidou to rip through!
-----
Last 2 buildings to be destroyed now for at least a preview.
------
With Chaos under control, it's time to do all the camerawork from the sketches. This also means readjusting the animation and polishing it for timing in Blender.
------
I got the clouds working after a LOT of ripping out its blueprint!
------
I found a new cloud system that makes clouds that look more brush-esque! Getting it working with what I have is... another thing....

------

After the fantastic yet still learning usage of Geometry Brush Blocks, I suspect I can get the next building done in a quarter of the time for remaking and destruction!

------

After a 2 week break, I kinda want to get to some destruction. Once the buildings are ready to go, then it makes it MUCH easier to get a preview out this month.
Trying out new method of rebuilding by using UE4 Geometry Brushes that convert to static mesh. So far the only problem is that subtracted areas still count as a whole mesh where the invisible subtracting block is. Won't be much of a problem at all, really.

Edit: Scratch that! Subdividing boxes DON'T have Chaos collision. Excellent news!
-----

Since doing the camerawork kept leading to the showcase kinda style than what I wanted, i'm gonna storyboard the animation from the shots I know I want without the stress of thinking about timing. Then I should be able to recreate it in UE4.
-----
Let's get some camerawork goin'

-----

On the second half of her animation now
-----
With the blocking in place, it's time to go back and polish all of her animation up!
-----
I've had an idea for a Beidou video. Much shorter than the usual but will be pretty damn fun!

Think drunk Beidou in a city environment. Not many opportunities for a drunk gts!

Finishing Beidou Main vid tonight! Sound Editing Finishing Beidou Main vid tonight! Sound Editing

Comments

I mean, there only are few opportunities until we make them. Looking forward to it!

Thaewyn

OMG soooo cool thank you for this

Martisfire


More Creators