Why is this shit so hard!?
It also runs very poorly and requires baking. The objects "pop" at different controlled times that I haven't adjusted yet for anything specific.
But man. So much crashing and mesh repairing. Despite the progress so far, I might have to look back at UE4 Chaos again. See if that's been updated. Currently this workflow path is exactly everything I feared about making better destruction and all the steps to get there.
It works but it's extremely draining. I like the path of least resistance and this just has a bit too much. Great for interactive results though.
AZmaybe9
2021-07-22 03:42:07 +0000 UTCSlice Of Size
2021-07-22 03:22:36 +0000 UTC