This render only has very small issues and one physics problem where the umbrella fell a little bit more than it should've during the render. (Never did that before, naturally)
So this is SUPER CLOSE to getting done! I gotta add tags and adjust a few things.
Also gotta try rendering in VR.
WHOO! EXCITING!
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I'm really proud of this one! Featuring the gravity collider physics where I suck at collision settings but it got the job done. (Her scarves)
I'm doing lots of stuff with cinematic lighting and aspect ration. This ratio is the same used in Jurassic Park 1.85:1. Which has the usual top but extends to the sides JUST a bit to make the vertical bars there to draw your eyes in. It makes things feel EXTRA big because of this effect even though it's nearly the same as 16:9!
Other than that, facial bone animation is SLOWWWWWWW, but it gives SO much better expression than shape keys. I plan on using pose libraries next time to speed up the process.
On top of all this is that I recognized this to be VR compatible since there's no cuts in the animation!
Currently, i'm sending this to Monstrassa so she can provide a quick Voice Over.
AZmaybe9
2020-10-09 15:48:08 +0000 UTCBantz
2020-10-09 15:35:19 +0000 UTCBantz
2020-10-09 15:34:54 +0000 UTCJang
2020-10-02 20:50:52 +0000 UTCCrowMagnon
2020-10-02 13:31:05 +0000 UTCAZmaybe9
2020-10-02 07:42:35 +0000 UTCEugenefindit
2020-10-02 07:02:12 +0000 UTCBonkleton
2020-10-02 04:32:50 +0000 UTC