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azmaybe9
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Finishing Ms Marvel Today

With or without music, I finally have everything here to finish this and get it up tonight.

Monstrassa re-recorded the lines and they're SOOO much better! I also turned on raytracing for this so that the buildings have great reflections of her!

A 180 VR version might be interesting to render. But then because of how much she moves all over, I wonder if I could have most of the video be the same camera movements from the original just expanded with stereoscopic rendering? Worth trying out to see if I get sick.

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So uh Blank, the returning sound editor I was excited about working on Ms Marvel, got positive for Covid-19.

I told him to go straight to a hospital and I'll do the Ms Marvel sound fx. I hope he gets well soon and it doesn't affect him too much, but he's already going through some symptoms.

Then TalesofScale is NOT doing well and I hope he gets what he needs from the hospital as well. So GV is gonna step in his place for voice acting the green guy in Samus vid. We're gonna try live directing for the first time to see how efficient that could be.

I'm gonna try to blast my way through all this so I can get working on Marin. But yeah, that's rough for them.

Oh! Marin. That got worked on and closed up. Because so much of the island was already shown in Diane's vid, we're cutting all that adventuring back and i'm gonna focus on the best house growth destruction ever! Will still have that good beginning but it's gonna be a much shorter video due to the crazy big Kaiju Club getting progress in the background. Plus, we want to get to Morag REALLY badly.

And so now there is much work to do!

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While other things are going on in the background, i'm going to break new ground and test out Limited animation humans with full animation giants. Featuring Amber and Jean!

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Working bones for facial expressions is gonna take a bit to learn. It's far more effective than shape keys but it does take a bit more time.

In other news, I need to be control the way the cloth physics work. Man, I feel like it's luck most of the time but I know i'm doing something wrong with the collision. This is just inexperience working with Blender physics. I probably need to not use cubes attached to bones but more like a lowpoy body? Or study how rigid bodies do their thing? Capsules? Idk right now.


In other news, I can stream at earlier times again!

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With the Gravity Collider physics 100% working, learning to work with physics has been a whole new process for me. Always had to use manual animation.

But now it's time to finish the ending of the animation so I can start polishing it up and doing facial expressions as well as character lighting.


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Now I know what you're thinking. "Why on Earth are you working on this?"
I needed to figure out how stretching works for characters to see if the method I find out would work for the hair physics I recently created since those bugged out on Yoko in UE4 whenever they stretched according to the bones.

I'm also learning more cinematic lighting even though this doesn't use the cel shader. At least the video is only 30 seconds! Phew!

Finishing Ms Marvel Today Finishing Ms Marvel Today

Comments

Looking forward to knowing what you learn

Mox

Well that's pretty neat

Mox


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