Yoko Progress 5
Added 2020-08-01 08:21:52 +0000 UTCProgress 5: https://drive.google.com/file/d/1pE5N3WtSr38XvYQy_o9WvDbB333DoME1/view?usp=sharing
Ok, slightly overboard from the script.
In other good news! I got the Samus voice lines in! I gotta check them out sometime.
Progress 4: https://drive.google.com/file/d/1FuZGPHaVFNHNr2UwZwji3hJJcLCyeNCj/view?usp=sharing
I'm expecting about 30 more seconds to do til the finish line for the rough draft!
Progress 3. (I believe we're halfway there!): https://drive.google.com/file/d/1vX0WTZnHnZD7JwdgKekQ7vVEXHhD-MWX/view?usp=sharing
Progress 2 of animating: https://drive.google.com/file/d/17daHRjpi_cHSig09YM8ozGGgFTGlTjwX/view?usp=sharing
Once I finally got animating, things got pretty fast. Here's the animation progress so far.
https://drive.google.com/file/d/1C0hTOd2j4fdMCXia6UV_6GRuBF7akJvL/view?usp=sharing
There's still a bit more to do but this week suddenly became busy.
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The outside of the base has been expanded quite a bit rather than feeling like a small level. I know the canyon walls don't match Gurren Lagann but I think that will be fine to trade for a nice view.


The hangar got an "upgrade" where a lot of the poor buildings have kinda moved over the sci-fi stuff. This is MUCH closer to the show after I took screenshots and copied what I saw in the background. Even the facility on the left got a makeover. The way I did the doors leading to black like the show was by having an unlit black material on a plane placed there.

I had to push the poor area forward because I finally decided Yoko should outgrow this area. Less technical destruction compared to the facility. Also, her height should be a bit taller than the hangar with this spot.
Now next up is her room. Since there's nothing really in the show for this, I improvised with a Fallout inspired setup.

It looks alright but I think it could use a shitload more guns just laying all over the place!

On top of this, I have her as a bit of a tinkerer. But I think once I get the guns in here, it'll look more like she's a gun tinkerer. Also, way too much dust atm.
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Yoko VR environment done for the outside hangar area! I found a different fog material I can apply on top of the sky cards to make the clouds move like fog on the ground or whatever. Only used for up close clouds but this is gonna be one hell of a combination for looped movement!
I looked at a bit more concept art for hangars to figure out how to fill this in and I redid the lighting! It's SO MUCH better! Lots of clutter and stuff added. But now I need to figure out Yoko's room. I may have created myself into a corner where she's most likely going to have to have a room inside the main facility on the left. Not something I expected and the room is gonna be WAY smaller. Idk, gotta figure that out now.


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Marin video has begun getting work. The island will be more cinematic this time compared to Diane and we'll get a more dangerous perspective of it rather than gliding over everything. Although I totally will go more anime with the colors. I just can't help myself!
I thought I was gonna stop using Skycards for the clouds in 2d, but after seeing how Halo Reach pulled them off and my practice with them, i'm probably going to use them forever and keep improving upon the practice of 2d image clouds. It's just so much more flexible than volumetric.
For physics, i've looked into something called Kawaii physics for UE4 and it's so incredibly easy to set up! But Marin's skirt will still be an insane challenge. I'm glad I found this thing on youtube because i'm probably going to use it for everything in my future going forward as well. It's just spawning capsules within an animation blueprint and attaching collisions to bones. The EASIEST setup of physics I've ever used. There will still require lots of manual animation for it in some scenes.
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I'm gonna be sticking to a short VR video every month that will release at the beginning of the next one.
Non-VR in the $5 tire with VR in the $15 tier.
I tried looking into 3d audio but that's some... 4d-chess shit, man.
The next character for a VR short will be Yoko!
I chose her because there's not much content for her and not much content for VR right now so it's a perfect fit!
I will be opening up character polls for the next one once I get used to the process some more this month with Yoko.
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Oh! Samus official sound vid has started getting voice work! With the script done I've already gotten ahold of MissMooni for Samus and I will be finding a fun group of guys who want to get beat the shit out of!
I've included the script I wrote down for it. Although some things I might change if it doesn't match the flow of the video. (like the talking in the car if it doesn't work)
Comments
Shoot. It's almost 2 minutes long and will probably be around 2:30. May as well slam it out of the park, right?
AZmaybe9
2020-08-18 06:53:41 +0000 UTCwatch this end up turning into a full video by accident
Albert Softie
2020-08-18 06:45:47 +0000 UTCThe animation seems to be coming along nicely!
GentleFan
2020-08-13 05:30:35 +0000 UTCWill this be the Yoko that pierces the heavens?
Evermore
2020-08-11 21:52:23 +0000 UTCLooks good!
Slice Of Size
2020-08-07 22:39:42 +0000 UTCSure, I can be open to that. I'll put up some of my own character ideas and you guys can put up your ideas. Then it'll all get voted on. I did this in the past and it went well so I just gotta get one more VR practice vid under my belt and I'll be ready.
AZmaybe9
2020-08-01 19:57:33 +0000 UTCDo you think we can suggest some of the characters? :D
Lancit
2020-08-01 19:32:57 +0000 UTCGurren Lagann
AZmaybe9
2020-08-01 09:29:26 +0000 UTCWhich Yoko are you referring to?
Eugenefindit
2020-08-01 09:29:02 +0000 UTC