Edit: Annnd I forgot I wanted to do sound tomorrow too. I'll just re-upload when I get there.
I don't even know what tiers to set these up as. I'll get to the VR version tomorrow as there's much to re-learn there.
The physics in this were done in UE4 using something called Kawaii physics. It took some learning without a tutorial, but I feel i'll pass up my bad physics in Blender real soon with this thing.
I also figured out turning the shading mode to unlit on Ryuko to get rid of the weird block polygon shadows when you get up close to a character. Which is the ambient occlusion from the regular lighting. I'll have to figure out working without it or something because unlit is THE 2d anime look setting even though i'm going for a mix.
AZmaybe9
2020-07-25 03:03:30 +0000 UTCCiel
2020-07-25 03:02:44 +0000 UTC