It turns out that doing sound was super quick thanks to Mako~Chi being super fast as well!
Using stepped animation for gts for the first time.
It's quite fascinating!
LOTS of scaling changes on different body parts to make the shots more exaggerated.
And yet it looks so natural. Even the ending where her leg moves back from being ahead.
It's actually shrinking back to normal size but that modification is invisible!
Other cool thing is that I didn't have to worry about in-between frames.
None of that slowing down glitchy shit!
COOLEST THING!
UE4 included brand new options for parenting in the sequencer and I SWEAR that they saw my video and implemented it for that reason!
Now you can choose to parent with EACH FRAME of the character to the camera being refreshed so that all of that parenting and unparenting to reparenting is completely cut off!
UE4 FOR LIFE! Thank you dev team!