Things learned during this.
Camera shake in UE4.
Lighting characters using different channels rather than a spotlight right in their face.
Further lighting changes to be more stylized than realistic. (Pinkish hue to sky)
Also learned stepped animation and proper camerawork with that.
It's been an interesting 2 weeks.
Oh! Sorry about not much facial animation. A lot will need to be planned for voices, so it's best to not be too hasty when things don't match up. Requiring quite a few changes.
*Cough, cough, Bowsette*
Matthew Russell
2019-08-12 02:52:24 +0000 UTCAZmaybe9
2019-08-10 03:13:30 +0000 UTC