Seriously, thank you
Added 2019-07-16 23:43:28 +0000 UTCSo the past few months, my house has actually been without working water in multiple rooms. House flooded, water pipes broke except for 1 bathroom, hot water heater broke, so gotta shower at others' places, electricity re-wiring, and a bunch of house bullshit from the 60's breaking down.
Because of you guys, I can help pitch in with my family to get everything back to functioning!
I've actually been saving up a lot in case for these emergencies. There's currently a lot of holes in the house, but it's functioning again with water as of today.
Now enough about that, let's get to real updates.
. Bowsette sound is done, but I gotta make a lot of changes to the animation for the lips to match. I'm also curious to experiment with the style to make it look better. (Anime Shader showing promise yet again)
. I'm moving over to Blender 2.8 now that CATS grandfathered in MMD_Tools and actually works even better than it did in 2.79.
. The new format called GLTF that's meant for static meshes to keep their materials in check from one program to another is actually insanely useful for model material importing as well. This could save an hour of re-applying textures to everything in UE4 due to fbx not storing those files. Especially this next thing!
. I'm learning CityEngine. Everyone tells me that I should just build a whole city myself, but that's a really bad idea when there's tools like this out there that can do in minutes what would take months.

I currently have unnassigned textures and am trying to figure that out, but this is a part of Venice created from Google Maps. One of the presets in CityEngine exported to UE4. (You can custom make a city too)Once fully textured, my mega gts videos are gonna be insane! This is an incredibly powerful tool for massive shots! Better yet, I can export parts of the city wherever I select at a time. Which means animating chunks of a city however I want!
I plan to use this for Marin's video because she's gonna go mega in it.
. Speaking of destruction, Unreal Engine is getting ready to bring out their new Chaos Destruction tool set in UE4 4.23. It's currently in preview mode, but what they've shown has incredible control over the destruction. Something the previous iteration lacks and is why I tried destruction in Blender. Really hoping to try it out!
. In even more other news, kitbash3d.com is holding a competition involving a free minikit with cyberpunk buildings. Top 7 get any 1 kit they want from the site for free while 1st place can get 3 free ones. Each city kit can be $200 so this is worth entering.
This minikit is just a few selections from a few kits.

And this shit just POPS!

. In inspirational news, I have a newfound hunt! Blue Protocol uses Unreal Engine 4 and it looks absolutely stunning! I'm gonna be hunting for this art style soon enough! Oh boy! Lots to do and be inspired from!
https://www.youtube.com/watch?v=SiA2kqzrx9U
Comments
I'm a simple man, I see someone use blender I press like
BasicIncomePlz
2019-07-17 13:18:48 +0000 UTCI'm glad I could help you by pledging to Patreon! Hope everything will turn out okay ^^
Sayer Raider
2019-07-17 10:03:12 +0000 UTCI'm looking forward to your mega city destruction!
gizmo947
2019-07-17 00:10:15 +0000 UTCGlad things are accelerating. Love the enthusiasm, also glad our donations are helping :^)
Project_Hypernova
2019-07-16 23:58:25 +0000 UTCHope everything would be better on you, seriously.
rubidiumcaesium
2019-07-16 23:44:41 +0000 UTC