This ending has really started to shape up!
I didn't get to any destruction because of how intricate the movement for Rin exploding out of the building was. But I'll get to it next time!
I also realized that to make mesh objects, like the car Rin slams into, behave without flying all over the place, since the origin was changed to the center of the object for the specific animation and then changed back during export, all I gotta do is add an empty axis at the center of the map and parent the mesh to it.
This creates a point at the center so the car doesn't have its origin moved back to it.
UE4 uses the empty axis instead and the animation is exported properly. If you ever wondered why the one cop car slides up from the ground in Bowsette, it's because its animation was flying all over the place and I needed it to work for the destruction shape keys later.
Also, it was funny.
Sayer Raider
2019-04-20 04:23:15 +0000 UTCSukkuroKun
2019-04-20 04:04:22 +0000 UTC