Edit: You know what's super COOOL?
Because the destruction is an animation like Marin, I can reverse what happened! So I was thinking it'd be super cool if Marin had the power to reverse damage that she's done! Maybe add one where saying she wants to be bigger makes her bigger. Like a gentle goddess power video. Those stories were always kinda cool in how they wrote off damage. Now I could animate that!
I know this is out of nowhere, but I was so damn happy discovering a method for this that I just had to do a complete scene!
Yeah, I know wood doesn't break like that, but I'll get to more detailed destruction soon because of this!
What I did was import the floor from UE4, then use the "crack it" thingy to crack the floor, then I deleted any weird pieces, then I re-exported back to UE4 after simulating everything in Blender! This required ALL the pieces to be parented to a root bone in an empty axis or each piece would show up individually as its own skeleton in UE4.
This is the best tutorial I've found:
https://www.youtube.com/watch?v=-CUBagJDtxI
AZmaybe9
2019-03-26 16:58:45 +0000 UTCSukkuroKun
2019-03-26 15:07:08 +0000 UTCSayer Raider
2019-03-26 14:02:10 +0000 UTC