SakeTami
azmaybe9
azmaybe9

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Fixing up bad guys armatures, then animating.

To think all this time that it's been model problems I've been fighting and not animating ones.

I'll take pictures of my process for hand IK on this one. Get warmed up for making tutorials.

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I'm gonna experiment with importing parented mesh models. So the bad guys in this vid will be the rainbow bois i've used all the time, but I'm gonna be providing some masks and cyber stuff on them!


Took me awhile to start today since I had to take my mom to the doctor. But that's unimportant to this job right now.

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Now what should the enemies look like in this vid? Maybe other Smash bros members? General thugs? Hm...

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First gonna write down to ALWAYS USE imported normals for MMD model imports into UE4. It keeps the polygons as they are on the character rather than forcing triangles into squares.

Another thing...... I just forgot what it was as I was about to write it.

Ok, I got a few sectors to go through.

Fix Samus armature now that I have an idea how. Once that's done, add my IK.
Also deal with making facial poses manually. ugh.
But then get to finally find out a new technique for polygonal hair in UE4 to solve physics!
(Same technique as MMD/MMM using bones! But parented back to the body in UE4 in order to change scale while having physics)

New Years Flythrough. Simple, fun camerawork.

Blonde Bowsette version of video. (Got some fixing to do in UE4 since it's deleting my animation progress in the sequence for no reason)

Fixing up bad guys armatures, then animating.

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