SakeTami
azmaybe9
azmaybe9

patreon


UE4 Fall Sale and a MASSIVE THANK YOU!

I don't know how to be more thankful other than to make so much more videos! You guys have helped me a ton with buying assets off the UE4 marketplace and the current Fall sale is about to boost the shit out of everything I do!
Planet/solar system builder, destruction decals/cracks, glass styles/breaking, the ultimate river tool for gorgeous environments, a sci-fi kit for Kaiju Club, stylized rocks, cyberpunk stuff for Samus Aran speedrun, concrete rubble, wide range of anime/cartoon fx, explosion builder, a high quality anime style school classroom, and the biggest apartment insides pack you've ever seen!

$230

The price is because a lot of these are massively packed with a variety assets. What was usually $50-100 became $20-50!
I'm set for so many potential videos in the future!
I'm so glad for sales!

-----

Recovered from being sick, here's the plan.

Summary:
Money has started going into bigger collab projects, (Kaiju Club) sound editing, and VA work.
Finish Bowsette physics workflow.
Work on Marin Vid. (Test subdividing model with shape keys add-on for hi-poly mesh)
Finish Samus blend-frames Speedrun while stuck on destruction roadblock.
Finish Marin Vid.  
Do full workflow tutorials so nobody else will go through this hell.
Finish testing VR assets in Bowsette Vid. (release VR beginning of it)
Finish Ahri Speedrun.
Finish Neko Vid.
Release VR versions of Neko Vid.
Cry in Victory.  

At that exact point in time, there will be nothing in my way anymore for animations except special effects, water simulations, and modeling stuff myself. Extra stuff. It's all downhill from there! Just what will I look like when I've solved all of my animating problems?
Speedruns. Everywhere.
Leave no waifu behind.
(Slight mention that I won't be using Blender 2.8's Eevee renderer since I want to learn game development through UE4)

-----

After being sick in bed for a damn week planning, I can't wait to get working again!

The roadblock goal of physics, I've simplified into this:
Get physics to change size in Unreal Engine either through the use of figuring out the cloth tools or through dynamic bones.
If that doesn't work out, then apply cloth data directly to the mesh in Blender for it to work as exported alembic data in UE4's sequencer. (Super heavy on Blender)

Let's talk about where all of your guys' money has been going:
I've bought a LOT of UE4 marketplace assets to make each new video look better than the last.
I've even found an asset that could make exporting VR footage super easy. Just holding off on paying for it in-case of bugs.
But now that I have all of these assets, it's time to actually learn them rather than keep paying for more that might overlap.
I've now been saving it up to hire artists for much bigger projects. Collaborations for Kaiju Club is where this starts to really show! Once that project has the rough draft done for episode 1, I can start paying modelers, concept artists, designers, etc. in order to help me get it done. You can already tell I've used this for paying voice actresses and sound editing. I'm already paying for a writer to work in the background while I work on my craft.

What's up next after this damn Bowsette vid is done?
While physics have been a MASSIVE hurdle, it is one of the last few things I need to learn before my work drastically speeds up. I'm floundering in the dark about this right now because nobody focuses on changing the size of physics in tutorials.
Once this is figured out, I'm going to be working on the Marin vid which focuses on destruction.
That's going to be another huge hurdle, so while I finish the animation and get stuck on that, the Samus speedrun without destruction, but with blend frame fighting practice, will be next.
Lastly, now that I have these factors solved, is to bring it all back into the Neko Vid to finish that off. (I'm going to be using the beginning of the Bowsette vid for 360 VR practice since it's all connected)
Ahri vid will be a speedrun to practice the destruction I've found out after finishing the Marin video.

Finally, after all of that, I can begin VR-specific speedrun videos. (Bowsette beginning and Neko vid being re-released in multiple viewpoints count but that will be before these)
These videos are vastly different from what I've done before and quicker than these last VR projects since their focus will be from one planned point of view.
With this in mind, I can hide shortcuts from the person's perspective rather than animating every single detail like before.
Yes, this does mean that normal videos will be split from VR ones since it's quicker and far easier for both occasions.

Thanking message:
I am truly grateful for all of you on my Patreon and those who watched my stuff across the net. None of this is possible without you. My promise as an artist is to continue making dynamic gts content for a VERY long time and continuously getting better/faster. I don't care about drama, I don't care how difficult any of this is, but I do care about my work because it all leads to my dream arcade racing game.
Yes, I know that an arcade racing game has almost nothing to do with gts vids, but somehow learning through gts has been an effective parallel line to my goal.

Hell, my arcade racing game probably isn't even gonna be the end of this. Gts video games in the style of Kaiju battles would be pretty cool!
I'm having too much fun with all this! It's like the Jack of All Trades met the Jill of All Merchants!
I could make ANYTHING! MUAHAHAAHAHAAAA!!
Not only that, but potentially have an effective team of macro artists constantly building up behind me and working with me to make full and satisfying stuff!
I might just make an empire out of this if I play my cards right.
No need to wall off main content, just keep building the Patreon and apply new stuff to current tiers.
That is the honest way forward.
Man do I like getting ahead of myself.

Comments

Glad that you feel better. Just take it easy. I see you have your road planned out ^^. You have to excuse me if I say this but I am excited as fuck for the Ahri one.

Dream-A


More Creators