I finally got this working!
What you see occurring here is an entirely new game loop, running inside of WDD! It took quite a bit of Ruby to get it to function the way I wanted, but the character in this mini-game now manages it's own movement and collision logic independent of RPG Maker's own in-built system. In other words, I coded a game from scratch within an RPG Maker game. Why? Because I wanted a movement system that RPG Maker couldn't provide me with, so I just wrote it myself lol. It works like an old school roguelike. The player's movement is evaluated from input, done, and then each entity in the game is called in sequence to do their own stuff. When the last entity is finished with its tasks, it cycles execution back to the player where it waits for the next input. What this ends up looking like is that all the monsters in the game only move when you move and only move one space at a time. I think it's pretty cool, but I know code talk isn't for everyone.
The other stuff I worked on was mainly in the new dreamworld that I showed off before. Compared to writing a custom movement engine, this stuff was a breeze lol.
Okay, that's all I've got for this week, seeya later!
Jet Aodhan Grogan
2024-11-23 04:07:33 +0000 UTCMeisterMächtig
2024-11-18 04:19:54 +0000 UTCGodspeak
2024-11-18 00:41:27 +0000 UTCMonkeytoster
2024-11-18 00:28:21 +0000 UTC