SakeTami
godspeak
godspeak

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Hi all!

Having a little more time now, I began working on WDD once again, this time adding a new interaction to one of the existing dreamworlds. Originally, this bus was only supposed to come if you had high or low energy, but not neutral energy. The point to this was to make it so that you needed to actively engage with the daytime mood/energy planning in order to explore certain locations. But this design has a problem, if the player tried to use the bus stop without the required parameters, nothing, or perhaps something that wasn't the bus picking you up, would happen. I wasn't a fan of this, but I didn't want the player to be able to make explorative progress without engaging with the game's mechanics. But what if using the bus stop while at neutral energy still worked, it just took you to a dead end that you'd need to wake up from to escape? Obviously not a dead end with nothing in it, I'm planning for a scene of some sort, and maybe even the game's first outfit!

As for the general vibe of this new area, well, you know what I'm thinking.

That's all for me for now, see you next week!

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