tetra 1.19.2-5.0.0, prerelease 7
Added 2022-10-07 20:08:17 +0000 UTCBeen hard at work figuring out worldgen so it's been some time since the last pre-release, I've also been rolling some out to a test server which is why it went from pre0 to pre7. There's a few more save-breaking changes I want to get in before moving on to public releases. Here's what's changed:
New features:
* added perk requirement for schematics
Changes:
* apotheosis items should now retain their affixes and gems when converted to tetra items
* added content dealing with projectile spread for bows
* restored hammer progression to incorporate the forge hammer
* re-added ruin worldgen
* simplified transfer unit redstone mode: powered = send, not powered = receive
* reworked reach modules to leverage the new attack range attribute: long handles now provides both, grip loops only provide a slight attack range bonus
Fixes:
* tweaked double headed binding texture
* fixed bowstring damaging honing not working beyond 1
* fixed enchantments not disappearing when removing a module
* tweaked forged loot recipes
* tweaked stonecutter efficiency
* fixed schematic module requirements not working when targetting empty slots
* added holosphere statbar for only showing sweeping range
Technical changes:
* changed aspect mapping interface
* added better control for item names and prefixes