[Plans for 2026] Happy new Year!
Added 2025-12-27 21:02:15 +0000 UTCHi there
Thank you for being with me this year. Your support, feedback, and patience mean more than you know. This year was full of work I released many great updates and added a lot of new content, all thanks to you. I had some challenges along the way, but they are now behind me, and I’m ready to move forward with renewed energy and create even more content in 2026.
But before I share my plans for 2026, I want to share some good news Patreon has brought back the annual subscription option for you. Now you can subscribe for a full year with a discount!
The 30% discount will be available until January 5th that’s almost 4 months for free!
Shortly about the plans for 2026:
The game will feature a story quest and the ability to complete the game
New big location (beanstalk and the village on the cloud)
New enemies
New quests
New NPC storyevents
New cards. Improvements to the enemy capture system in combat. Rebalance
Several changes in prison and brothel
Inventory improvements. UI improvements
Sounds
Steam release (2027 ???)
Something else
Detailed about the plans for 2026:
1) The game will feature a story quest and the ability to complete the game
Now it will be possible to complete the game. I plan to add the ability to complete the game. Previously, I attempted to create a small storyline, but it was not particularly interesting to subscribers, so I focused on the gameplay. However, now I would like to add a small storyline to enable completion of the game. The goal of the game will be to organize a large group sex session in the main square of the village.
To do this, you will be required to complete all story events with NPCs, capture and train all types of enemies, and perform certain actions.
2) New big location (beanstalk and the village on the cloud)
New location. The entrance to it will be from the Vampire Castle swamps. You will be able to access it after completing a new HR11 quest from Gaffer Choo
The new location will be a village in the clouds. I plan to use my best experience in level game design to create the perfect location for combat and exploration.
This location should be the most interesting and intense of all the ones I have ever done.

In this location, you will encounter new enemies. Some of them will only be for combat, while others will give you the opportunity to use all your sex skills.
3) New enemies
The main enemy of the new location will be my variation of the giant succubus. The enemy will be huge and will shrink as you damage it. This will be the strongest and most powerful enemy in the game. There will also be futa and male versions. All skills will be available to this enemy.

The second enemy will have no skills, just like the skeleton, frog, or old vampire. It will be a flying enemy with unusual combat tactics.
4) New quests
New quests are coming. New quests within HR 11 in the tavern. New quests from Mirana, and new quests in the church of the patrons. In addition to the new quests, I will add small puzzles similar to those in the Cave Maze or The Vampire Castle locations.
There are currently about 150 quests in the game, and I would like to increase that number to 200. Unfortunately, I can't do multi-stage quests like in The Witcher 3, as I would have to significantly rework the game, but I have some great and interesting ideas. Once all the skills for all enemies are available, I will create several awesome quests related to sex skills.
5) New NPC storyevents

There are 4 NPCs left with whom I don't have a relationship yet. I plan to make 4 unique stories. I also plan to finish the remaining story events, for example, for the guy and for the NPC Lumberjack female and futa version.
By the way, as soon as I finish the stories, I will update the game Lust Hunter: Stories. It's been a long time since the last update, so stay tuned for new updates in the new year.
Many players asked me to add a second NPC for Freya, so I decided to add Gerald. Then a small quest will be completed, and you will be able to buy unusual items from Gerald.
6) New cards. Improvements to the enemy capture system in combat. Rebalance and new carddeck UI
I have planned to rebalance the game several times, but unfortunately, I didn't have enough time to do so. Next year, I plan to change some of the characteristics of cards, costumes, and enemy attacks. It's a complicated process, but it's necessary to improve the gaming experience.
The new cards should diversify battles with enemies, increase the number of combinations and decks, and also impose new effects on enemies.
In 2025, I redesigned the interface and changed how enemy capture progress is displayed. It's not bad, I like it, but it's not optimal. Currently, in order to start capturing an enemy, you need to select the enemy capture option before the battle. This is inconvenient. I want to make one battle option, but at the same time, you would be able to use network cards to capture enemies at any point during the battle. This will simplify the capture of enemies. It will be clearer.
7) Several changes in prison and brothel
Autoimprove skills. Autoimprove skills in prison. You have no idea how many times I've been told about this. Yes, I agree that leveling up in prison is quite exhausting right now. I will add an auto-leveling feature. To improve your skills in prison, you can use rescued prostitutes from the brothel. Each whore can improve one skill at a time in the enemy's prison.
In the brothel, I plan to improve the interface and make the work of trained enemies more visual and understandable.
8) Inventory improvements. UI improvements
I hope you've noticed the changes to the interface. In 2025, I added a new menu book that contains all the basic character data, as well as enemy skills, items, weapons, quests, cards, and more. It is still in development, and I plan to finish it in 2026. Add a convenient way to manage decks and cards in decks. I plan to add the ability to change saved costumes not only at home, but anywhere in the game, except during battles.
9) Sounds
Sounds are what my game is missing. I'm sure many people don't notice this or play without sound, but it's an important part of the game that adds to the atmosphere. And I need to add sounds for the following reason:
10) Steam release (2027 ???)
I have been considering releasing Lust Hunter on Steam for quite some time. I wrote about this several years ago, but unfortunately, I did not make any progress in this direction because I was focused on developing content for the game.
Unfortunately, I have never released a game on Steam, so this will be my first release. I hope to be able to add achievements and give out free keys. In the coming month, I plan to create a page on Steam and start working on the Steam version of the game. I plan to release it on Steam in 2027.
Stay tuned for news and be sure to add Lust Hunter to your Steam wish list
11) Something else
These are the main plans for next year, but of course, these aren't all the features that will be added to the game in 2026. I didn't write about monthly bonus costumes, new hairstyles, and items, or new dialogues. That's because these things will be done anyway and can't be highlighted as separate points.
I would also like to remind you that I am always open to new suggestions. I always read everything you write to me in private messages, chats, comments on Patreon, or other major platforms.
Thank you for your support and for reading this post to the end.
The next version of Lust Hunter, 0.128.0, will be released on January 12-15, 2026.
Happy New Year!
The 30% discount will be available until January 5th that’s almost 4 months for free!
Comments
nice, really glad I found this game & looking forward to the future content, I will ask, when you say about the option to complete the game, does that mean we can finally have sex with the 2 sorceresses that were in the opening? Anyhoo, keep up the the good work
Name
2025-12-28 17:58:01 +0000 UTCDefinitely looking forwards to the NPC quests (#5) as well!
Daniel Hammersley
2025-12-28 00:09:05 +0000 UTC