Upcoming version progress
Added 2022-05-31 23:00:18 +0000 UTCHello, Guapo's team!
Here you have the progress of the upcoming version:
-- Status of the upcoming release --
- Complete!
- The work process started on 30/05/2022
- Post updated on 21/06/2022
- Post updated on 05/07/2022
- Post updated on 19/07/2022
- Post updated on 02/08/2022
- The work process finished on 19/08/2022
-- Goals of this version --
- Continue the main plot of the game (main story).
- Update some or all the male bear content: 2 sex scenes.
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-- In progress --
- ...
-- Finished --
- Developing the script of the new content.
- New NPC - Mavi (AM, DW, PM, UC).
- A new interaction scene (not sexual) where the main story continues. Mavi will be involved (DG, PM).
- A new NPC - Bartender guy (AM, DW, PM, UC):
- A new interaction scene (not sexual), where the Bartender guy will appear at the nightclub before Anastasia arrives, and some other times too (DG, PM).
- A new short sex scene between Mavi and someone else, this sex scene is related to the main story (XY).
- Drawings - A new option in Cloy's menu; will be used to change her outfit (DG, PM).
- New Cloy's outfit (AM, DW, PM, UC).
- Dialogue updates from the beginning of the game until Rex gets the key to the monster world (AM, DG, PM, UC):
- English translation spell check (many changes).
- Change of location of the comment window in some dialogues.
- Animation for Rex's face (HD face and full model). - New methods to update facial expressions animations (AM, PM, UC):
- Female Rex now has the same animations as male Rex.
- Rex (both genders, full model), the one you can move, and Anastasia (HD face and full model) now have a smooth change of facial expressions animations. Before this, he changed facial expressions instantly. - Updated the use of parentheses ( ) and square brackets [ ] for all dialogues (DG, PM):
- The parentheses show that the NPC only thinks about what the dialogue says; they don't speak those dialogues.
- The Square brackets translate what a monster or an animal is trying to say, also used to tell the player what an NPC is doing, like: [listening], [whispering], and to show additional info in a dialogue, like abbreviations, and sexual energy. - Update for the word 'monster' in all dialogues. When Rex, Cloy, Rin, and Xina are talking about a monster, they will use the word 'ally.' Since those NPC aren't monsters to them (at least once they realize it in the game story), now the word 'monster' is used for NPC who don't know about their existence or when someone is trying to be rude (DG, PM).
- French translation: 0% -> 100%
- New interaction scene (not sexual focus), where the main story will advance more (XY): 88% -> 100%
- Animation: 95% -> 100%
- Dialogues: 100%
- English translation: 100%
- Drawings: 60% --> 100%
- Programming:95% -> 100%
- Unity configuration: 90% -> 100% - Improved version of Rex's smartphone: 0% -> 100%
-- Fixed bugs --
- A new bug related to animations using triggers; for no reason, this version had problems activating the flip effect for Anastasia, Rin, Lumière, Rex, and human Cloy. So I made a new method to flip the characters and fix this weird problem and changed all animations of those characters (only for the model you can see in the world where you can walk using Rex) (AM, PM, UC).
-- Delayed for next version --
- Update some or all the male bear content: 2 sex scenes.
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-- Abbreviations --
- XY = Everything on this list
- AM = Animation
- DG = Dialogues and translation
- DW = Drawing
- PM = Programming
- UC = Unity configuration
-- NOTE --
- I update this post for each significant advance.
- This post would grow after finishing the current points.
- The percentage in bold text (0% -> 100%) shows you the latest updates.