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PJ & Co
PJ & Co

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Dev Diary 163: Top Secrets

Heya mutants,

how are things with you on this fine day?

Let’s see what have we been up to lately.

We’ve made further progress implementing quests and NPCs of Mesa Verde. This area comes with some ties to other locations, revealing more secrets about them, and also gives DIY players plenty of schematics to craft some very cool equipment that can’t be bought anywhere.

Also, we’ve finished a huge, unique artwork for one top secret location we plan on working after the upcoming December release. We can’t wait to show it to you but we will get into more details about it later as there’s plenty to discuss.

And finally, we’ve solved the problem of landmines not working properly if triggered in combat. You might have noticed that in Fallout 1 and 2 already.

The solution is simple: if the player or an NPC steps on a landmine, the combat will temporarily end, the mine will explode and behave as it should, blasting everyone in its radius, respecting armor and resistances, and playing the correct VFX and SFX. Of course, if any survivors feel that the combat should resume, it will!

Well, that would be all from us for this update.

Talk to you soon,

-PJ Hexer & Co

Comments

Спасибо, QweSteR!

PJ

Я прочитал все 163 записи! И я очень устал. PJ, спасибо!

QweSteR

Cheers, Willem! 😃

PJ

Thanks for the updates PJ, much appreciated! Very excited about this top secret location! Also, very happy to hear about the landmines working now, that is awesome work! Always bothered me that in F1/F2. Thanks, as always, PJ for all your and the team's hard work on this, it is very much appreciated!

Willem Brits


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